KRAMPLING & ORACLE KNIGHT BUNDLE
ATTENTION: ADDITIONAL SHIPPING IS FLAT RATE $1 per ADD-ON UNIT, here 1 UNIT = 2 BOXED MINIS, or $3 in BUNDLE
KRAMPLING & ORACLE EQUESTER -
3 pairs bundle - members of the Neutral Characters Battalia Collection*
Battalia is the perfect land to live on with its beautiful nature on the surface... but down there, deep underground rules the Blight and Kramplings are dwelling in the tunnels. Now they want to crawl out from their forsaken wells, spoil the Stormgates and taint the vicinity. All living creatures and plants shall die or become weaker... All movements in their range will be harder and the worst part is - they fear no ordinary hero, but only the Oracle Knights....
... Only a few of them left during the years - not every man is able to bear this burden. Their life is not their own, their cause is the eternal pledge - they are the noble order of the Oracle Knights. Only they posses the secret formula, the power of the ancient spell, which heals the corruption and frightens the Kramplings to death. Their weapons were forged with a magic adjuration able to overcome the aura of the beasts and to destroy them... Eternal secret since the dawn of time...
Appearance: First decide how many Krampling-Oracle Knight pairs you want to use in your current game (see our tip). All KRAMPLINGS crawl out at the end of the first week, before first player's turn of week 2 / day 1 and will block partially some of the gates - all Stormgates are numbered (1-6) and you will need a D6 die to decide at random where a Krampling will appear from the underground Blight. They use their tunnels and come out through openings which look like wells or deep pits in the ground. We will add to the expansion set of 6 cards containing tainted wells with crossroad exits on them and those cards will cover the normal Stormgates cards and make them useless for the time being blocked from the blighted creatures / wells.... To use the blocked Stormgates again, you have to clean up the blight from there, which means ... you have to push one blight creature again back through their tunnels in order to be able to remove one tainted well card (well cards may also stack on the same spot, if 2 or more Kramplings should come out blocking the same gate).
Directly after rolling the die for all Kramplings you'll have to throw it in the same manner for the exactly equal number of Oracle Knights... If you are lucky enough you could hit a Krampling or two directly after this first throw of the die for the Equesters (they just need to appear on the same spot/gate) and this way you will push the blight creatures back directly into the tunnels and remove part of the threat for one week. At the beginning of next week this procedure will repeat anyway again, but you'll have one week of relative calm with possibly less Kramplings (or with none - in a very lucky case) to deal with on the map.
Kramplings are dangerous, but relatively slow and have a fixed movement - always one square per turn, but in any direction. Throw the custom Battalia D4 directional die for choosing a map direction - N,E,S,W (consider N always towards ORACLE WHEEL on the table). They affect all heroes in their range (8+1 cards around them).
Oracle Equesters move according to the roll of a D6 die, but the players decide about their direction. Every player chooses to move max. one knight at the end of its turn, but can freely decide which one exactly of all available knights on the board and in which direction straight through.
There is one mandatory rule about their movement: The Oracle Knights pledged their lives to fight the Blight and help people ... so they always HAVE to be moved in direction of a Krampling to fight with or alternative towards a weakened/wounded hero for healing him....
Effect: Kramplings spread the blight around them and make all terrains in their range (8+1 squares around them) to be tainted as they move ... So the corruption is moving along with them. All terrains in the range of a blight creature are tainted, which means that all living creatures will suffer pain or even die (especially the smaller and weaker ones). The movement of your heroes through those terrains will be disturbed - you will lose the terrain bonus of your faction because your natural surroundings cannot support you anymore to move through those cards and you will need always to pay the standard symbolical price (supply or horse card for EVERY square of movement). Moreover you will gain weakness tokens (even the strong heroes and your unbeatable armies are affected when walking through the blight).
There are always 5 weakness tokens per Krampling in play. You collect a mandatory weakness (blight) token if you get in touch with the blight (the range of the Krampling) - maximum one token per round per hero, even if you have to cross multiple tainted squares on the map in the same turn. But please try to avoid staying on them over night, because on the next day you will feel even weaker and get another one ... Every collected token would decrease with -1 your strength in battle with other heroes or cities as long as you possess them.
Kramplings are immortal creatures and they don't die in a "standard battle", they can only be pushed back to the wells, because they fear the magical weapons of the Oracle Knights and actually only them.... So, you cannot fight a Krampling with your heroes (in the standard version of the rules). For this task you'll need the Equesters ....
The Oracle Knights have 2 functions - they frighten and fight back the Kramplings to their wells and tunnels and could heal a weakened hero with their ancient magic - one blight token per round and Oracle knight you met on the map. If you meet a couple of them (but different ones) in one turn, they will be able to heal multiple blight wounds at once - e.g. meet 3 different knights and heal 3 blight tokens in the same turn....
How they fight the Kramplings? Every time when an Equester meets a Krampling on the same card, they mandatory push back the creature (incl. its tainted range) one square in direction to the NEAREST WELL and the creatures have to take always the shortest way, because they are really frightened to the bones...
The blight creatures move only once per turn, but could be pushed back multiple times towards their holes using the combined strength of all players (every player may move one knight at the end of his turn), though they compete with each other in general. But it is not necessary to happen exactly that way of course and exactly those type of decisions makes the game even more strategic and adventurous!
The well card is discarded when a Krampling is pushed back to the "source" and the Oracle Knight reaches it too while chasing him... then the creature goes underground and the figurine and its well card are returned temporary to the box until the beginning of the next week.
- Mechanics design is still under development, changes and adjustments are possible!
Playable with: 3,4,5,6 players on a standard or extended map.
Miniature size Krampling: 44 x 60 x 60 mm
Miniature size Oracle Equester: 38 x 64 x 54 mm
Bases: 30 mm
Color: dark purple - Battalia's color for neutral miniatures.
Content of 1 bundle: 3 x cardboard boxes with 2 miniatures each - single box size approx. 80 x 66 x 55 mm
Tip: We recommend to include 1 set of miniatures (1 Krampling + 1 Oracle Knight) in a 3 player game, 2 sets in a 4 player game and 3 sets in a 5 to 6 player game or in a 4 player game on the extended map. Through the number of pairs in play you can also adjust the difficulty level of your game and even the usage of more optional pairs (3+) is possible. In general it is possible to use the minis in a 2 player game too, but only on a unconventional bigger map, because on the standard 2 player map is "no sane space" even for the Stormgates and we don't recommend it. Avoid mixing them up in the same game with too many other aggressive NPCs, if you want to keep the grade of distraction from your main victory goal on a lower level and do the opposite if you're looking for more challenges and unpredicted adventures.
*NCBC is a collection of mini expansions based on neutral big scale figurines, which are designed to enlarge the immersive Battalia universe, introducing a whole bunch of new strategic possibilities to the players and adding completely new adventure elements to the basically competitive plot. In general they don't belong to any faction (resp. to any player) and can be played in different combinations with the basic game or with the BIG!Expansion. We don't recommend to mix more than 3 different types of NPCs in your games in order to avoid higher complexity. But you can mix them in totally different combinations, which ensures the long-term replayability and excitement in this game universe. Normally the NPCs have small complementary rules, which are provided only online on Battalia's home page battalia.eu as high resolution printable PDF files. The miniatures are distributed in small packaging boxes with custom artwork as separate items or possibly in bundles.
Attention: Rules are not final, you can find them later on our homepage!
You can find all printable PDFs in English and possibly later even some language versions in our section battalia.eu/rules under "COMPLEMENTARY RULES FOR EXTRA COMPONENTS", which will be continuously updated over time. At the moment we are uploading only rules, which are finally designed, tested, layouted and overall completed. Please note, that the majority of the rules for the Neutral Characters Battalia Collection (NCBC) are in different "work in progress" stages and will be finalized after this pledge manager starts. We will add them to the page as soon as they are ready. We highly appreciate your patience, thank you in advance!
Some examples of different painted Battalia miniatures:
Find more general information on battalia.eu (for the moment mainly about the basic game, but all stuff is continuously updated) : rulebooks and reviews in different languages, discussions, videos, downloadable content & interesting details around the whole Battalia universe!
Pledge now and save at least $5.00 from MSRP + GET GRATIS 46 UNLOCKED STRETCH GOALS.
This product is part of Kickstarter campaign and will be delivered within 7-8 months from January 2017.
You can try the demo of the game on Tabletopia.com
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- 0.13 kg
- 8.0 x 6.6 x 13.5 cm
- Product code
- 3 x 53503 / BSG-MSKOE
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